BeLEARN is a centre of excellence for digitalisation in education. The company's core activity is to support educational institutions in integrating digital technologies, particularly by promoting Artificial Intelligence (AI) and other digital tools in the education sector.
AI-generated
Offering
Products & services
Industry:Cultural & Educational Organizations
Outbound Leads by COHAGA
Looking for direct email addresses and phone numbers?
Leadhub delivers verified contact details and decision-makers from over 750,000 Swiss companies — management, procurement, marketing, HR.
Interdisciplinary research and practice projects on digitalisation and education, developed together with universities, practice partners and start-ups and supported by BeLEARN.
BeLEARN-Hub
Centrally located meeting point in Bern with workstations, meeting rooms, equipment and bookable collaboration spaces for research, educational practice and business.
Graduate School Digitality and Education
Interdisciplinary, practice-oriented doctoral programme for doctoral candidates for critical reflection and active co-design of digitalisation, research and teaching.
Barcamp
Annual Barcamp for researchers, practice partners and start-ups to further develop ideas, network and submit joint project proposals.
Booster-Call
Seed funding for innovative collaborative projects in the field of digitalisation and education with partners.
EduTransform Primary Level
Six-module support for schools to shape digital change, with strategies, culture development and development of teaching and organisation.
AI Orientation
Introduction to artificial intelligence for participants in compulsory schooling, with fundamentals, reflection and first application options in teaching.
XaraEdu
Virtual learning environment for practising demanding conversation situations such as teacher–parent meetings or expert interviews.
Edu 3D-Viewer
Interactive 3D tool for teaching, with an online repository of models and the option to upload your own models.
Infinadeck
VR system for movement-free locomotion in virtual environments, usable for your own projects or for trying out in education and research.